***************************************************
SID MEIER'S CIVILIZATION III: Play the World README
***************************************************

This file contains helpful information, late-breaking 
news and a description of certain functions which 
were not implemented when the On-Line Help feature 
and manual were created.

Don't forget to visit www.civilization3.com 


   I - SYSTEM REQUIREMENTS
  II - AUDIO LEVELS
 III - DIRECTX AND COMPATIBILITY
   V - VIDEO CARD CAPABILITY
  VI - DISK CAPACITY 
 VII - SUPPORT
VIII - ADDITIONS
  IX - END USER LICENSE AGREEMENT


I - SYSTEM REQUIREMENTS
-----------------------
SYSTEM REQUIREMENTS
Operating System:   Windows(r) 98/Me/2000/XP
Processor:  Pentium(r) II 400 MHz
Memory: 64 MB RAM (128 MB recommended)
Hard Disk Space:    400 MB free (in addition to the 600 MB required by Civilization III)
CD-ROM Drive:   4X or Higher
Video:  Windows(r) 98/Me/2000/XP-compatible video card*
Sound:  Windows(r) 98/Me/2000/XP-compatible sound card*
DirectX(r): DirectX(r) version 8.1 (included) or higher
LAN or Internet connection required for some multiplayer modes
Microphone required for voice chat
*Indicates a device that is compatible with DirectX(r) version 8.1 or higher.


II - AUDIO LEVELS
------------------

Volume levels have been adjusted optimally for game play.
Note however, that if you experience offset levels 
adjustments can be made using the windows sound system.
>From the desktop, select Start / select Programs /select 
Accessories / select Multimedia / select Volume Control.


III - DIRECTX AND COMPATIBILITY
----------------------------------

"Civilization3: Play the World" requires Microsoft DirectX 8.1
drivers installed and correctly functioning on your system.
If you experience difficulty with DirectX 8.1, contact your
sound or video card manufacturers to obtain their latest drivers.


IV - VIDEO CARD CAPABILITY
-------------------------
The video card and software drivers must be DirectX 8.1 compatible. 
If you experience problems or difficulty with graphics, contact your 
card manufacturer for the latest documentation 
and drivers. 



VI - DISK CAPACITY AND SWAPFILE SPACE
--------------------------------------

Regardless of your "Civilization3: Play the World" installation 
choice it is mandatory that you have at least 400MB free space 
on your hard drive before running the game. 
If disk space is low, you may experience crashing and/or 
graphics drop outs.  For best performance, ensure 
that you have at least 600MB free space before 
launching "Civilization3: Play the World"



VII - SUPPORT 
--------------

http://www.take2games.com/support

US Support:
Phone: 1-866-219-9839
Email: usa@take2support.com

Canadian Support:
Phone: 1-800-638-0127
Email: Canada@take2support.com



VIII - ADDITIONS
------------------------------


Additions in v1.26f:
* Adding Gamespy Usage Tracking.
* Note: the '3 seconds' rule is a result of eliminating the synchronous messaging.  It will allow for up to 3 second lag to receive update messages now.
* Reworked the setup window to allow you to exit/cancel at any time - this includes mid-loading and scenario sending
* Multiplayer Menu change (select the type of play and be taken into the menu with the correct setting toggled)
* Implemented load in setup window to not send over a savegame unless needed
* Added an INI file option to turn off AI patrolling. The option is NoAIPatrol and if set to 1, the AI will no longer use its units to randomly patrol if they have nothing else to do. The default is 0 (meaning the AI will patrol). In multiplayer games, the host's setting will be used for all players.
* Added option to make map already explored to scenario properties. Scenarios with this option checked, will begin with the map already explored, thus all players begin the game knowing what the map looks like.
* Player numbers should now always be correct (you should not have to change them) if you have not changed your name since the game you have loaded


Changes in v1.26f:
* Removed all synchronous messages in the setup window
* You can no longer cancel the countdown with less than 3 seconds remaining on the countdown
* You can no longer kick anyone or exit the game (other than end task of course) with less than 3 seconds remaining on the countdown
* Changed the 'Loading...' label to display 'Loading...' followed by 'Please Wait...' cycling every 3 seconds so users will know the game is not locked up.  This text is in red to stand out on the screen
* Rules that are changed before the savegame is loaded no longer applies.  The rules for the game come directly from the savegame now
* Optimized the reset features on the window when the host selects 'standard' after a load/scenario send.  Previously it was resending the rules - it no longer does this.
* You will no longer play a game set as 'si-move' in pbem mode - it will play as a si-move and not pbem
* selecting a scenario with a map but not loading it ( cancelling ) should no longer change current world settings
* Reworked the setup window to allow you to exit/cancel at any time - this includes mid-loading and scenario sending
* Changed the 'Loading...' label to display 'Loading...' followed by 'Please Wait...' cycling every 3 seconds so users will know the game is not locked up.  This text is in red to stand out on the screen
* Optimized the reset features on the window when the host selects 'standard' after a load/scenario send.  Previously it was resending the rules - it no longer does this.
* Sped up 'launch' action in Setup window
* Updated non-era techs to allow for civ-specific tech trees. If a non-era tech is used as a prerequisite for a regular tech and a particular civ does not have access to the non-era tech, all techs sprouting from the non-era tech will not be visible on the Science Advisor screen and will not be required for advancement to the next era.
* Fixed Civilopedia entry for Coastal Fortress by removing reference to, 50% defense bonus from naval attacks.  There are no direct naval attacks on land units  only bombardment.
* Updated BIC file version to 11.19.
* Updated editor version to 2.57.
* Players should see fewer occurances of a unit staying selected after he is out of movement points.
* If a player leaves a game while it is paused, he will now be destroyed


Fixes in v1.26f:
* Fixed a bug which would allow you to chain load games after you switched the game mode to hotseat
* Fixed an OOS bug where you would load a scenario followed by a save and the game would go OOS on first turn
* Fixed a bug causing the foreign advisor to display incorrectly in > 8 player Single Player games.
* Fixed a bug where the turn limit warning and time limit warnings would not appear when a game was restarted.
* Fixed a bug with mouseover text on the city view screen.
* Fixed a bug where you could get an empty playername if you accepted a blank playername once and then cancelled
* Fixed a bug which allowed you to launch without everyone ready
* Fixed a bug with player numbers not being correct, and any load attempt with those bad players numbers would cause problems
* Fixed a bug where a player would appear to vanish when setting a hotseat/PBEM game to si-move
* Fixed a bug where the host would vanish with changing settings for hotseat/PBEM
* Fixed a bug where no error message would appear when trying to launch a game while a client was nto done loading - it would appear to simply not respond but now it does.
* Fixed a bug that caused paratroopers (and possibly helicopters) to disappear after playing the airdrop animation.
* When clicking MP as a menu option, you will no longer get a periodic empty popup
* Fixed crash when choosing scenario->load game-> then launching the loaded game
* Fixed Specific sequence pbem to scenario load crash 
* Player name being reset to civ name after a pbem load and switch to standard no longer occurs
* Fixed lockup when loading pbem and switching to standard
* Fixed some bugs with sending scenarios over repeatedly
* Fixed a bug with disconnecting
* Fixed a message overflow involving scenario sending
* Fixed some spelling error in diplomacy text
* Fixed an out of sycnh with load/save (unique to 1.24 - no readme required)
* Fixed a bug with game limits and rename popups being open on multiplayer setup when you kick someone or launch
* Fixed numerous bugs related to hotseat/pbem game modes and loading saves/scenarios
* The description button for Numidian Mercenary will now display in the Civilopedia.
* Updated placement of forests and jungles on bonus grassland to leave the bonus shield under the forest/jungle (NOTE: this only applies when placing forest/jungle on bonus grassland tiles).
* Fixed a bug with non-era techs that allowed players to potentially receive them for free from the Great Library (NOTE: this also fixes a similar bug that would allow players to receive techs that they do not have the prerequisites for if the order of the techs in the editor was changed).
* Fixed bug with PBEM allowing you to queue up save sends and flooding the network queue while others were connected
* Fixed a bug with air interception at the bottom of the map
* Updated leaderheads\CL_CULTB.pcx to fix transparent color issue.
* Fixed an out of synch bug involving pausing during a faction upkeep in turnless mode


Fixes in v1.21f:
*	X/Y wrapping/boundary issues regarding nukes fixed.
*	fixed an x/y wrapping issue with city name drawing.
*	Fixed the turn limit warning popup to not constantly repeat in multiplayer.
*	Fixed a bug where the 'chat box' would stay up in the game after the game ended.
*	Fixed an exploit allowing one to get extra shields during wartime mobilization.
*	Fixed a bug where units with 2 movement points would occasionally warp 1 tile when moved quickly in succession.
*	Fixed a bug where diplomacy requests were sent to the wrong player/every player when loading a game.
*	Fixed a bug with Colony-to that caused it to do a fortress-to.
*	Fixed some display bugs in the Foreign Advisor.
*	Fixed a bug where the 'b' key wouldnt function for colonists in Ancient Mediterranean Mod.
*	Fixed bug which caused walls not to be obsoleted by growing from a town to a city.
*	Fixed a PBEM exploit which allowed you to see other players turns even in passworded games.
*	Fixed a turnless out of synch.


Additions in v1.21f:
*   	Added support for numeric keypad special characters in edit boxes.
*   	Added support for faster-loading Multiplayer saved games and scenarios.
*	Added a 'Locate City' hotkey to Multiplayer.
*	Implemented Kick in the Staging Area.
*	Added INI tweak to disable force feedback support: NoForceFeedback=1. 
*	Added a civilopedia reference to 'Happy Faces' if a building produces happy faces in the city window.


Changes in v1.21f:
*   Hidden Nationality units are no longer forcibly removed from enemy territory via diplomacy.
*   Expansionist civs can no longer build Scouts when civ-specific abilities are disabled.
*	No player will be dropped within a certain timeframe of a player leaving the game.
*	The Net Setup Window has been changed to a selective asynchronous process.
*	Passwords are limited to 20 characters.
*	ICBM's can no longer auto-bombard.
*	Canceling Espionage in multiplayer no longer exits to map.
*	Non-Empty Games Filter now filters out games with only one player (the host).
*	Removed In-Progress Filter, replaced it with a Password Filter.
*	GameSpy Connect call is now non-modal, meaning it can be cancelled and will time out if it fails to connect.
*	Improved Pangaea map generation.
*	Improved random free tech selection for the Scientific civ trait.



Fixes in v1.21f:
*   	Fixed bug with cultural opinion text being replaced with garbled text.
*   	Non-combat unit warning message has been changed to refer to both cities and terrain improvements.
*   	Fixed bug that incorrectly reported a rescued/re-captured princess as the player's princess being killed.
*   	Fixed an issue with overlapping popups.
*   	Fixed paste crash.
*   	Fixed bug that caused players in the loss sequence to receive a popup message telling them that they won when the actual winner exits the game.
*   	Fixed bug that allows users to cursor past text limits in edit boxes.
*   	Fixed loading saved games status message display.
*	Fixed an out of synch related to stack movement.
*	Fixed bug where the fog of war would cover the whole screen with the exception of the last city you were viewing.
*	Fixed chat text getting cut off.
*	Fixed bug where a single player loading a hotseat or PBEM game through the setup win could not exit.
*	Reloading a game in the setup window will now show you messages again (such as Sending game to player xxx...).
*	There is no longer a 'ghost' game in the lobby, both with clicking and mouseover.
*	The lobby should no longer re-sort periodically unless you instigate it or a game is added/deleted.
*	The AI can no longer be set to player '0' (barbarian) when loading a game.
*	Fixed a bug in the spaceship screen where it would show your city on everyone screen (the city view screen).
*	Chat text will no longer persist in the diplomacy window.
*	Fixed an out of synch unique to turnless.
*	Fixed a bug where you would load a turnless save and some cities would never produce again.
*	Fixed a bug in turnless where units would simply stop moving, and cities would stop producing periodically.
*	Fixed a bug with auto-precision bombing not choosing the proper targets.
*	Fixed a bug that allowed players to change another's production after they stole their plans.
*	Fixed an out of synch related to amphibious warfare.
*	Fixed an out of synch involving nukes.
*	Fixed a plethora of problems with filters.
*	Fixed a bubble text bug with staging window.
*	Fixed a array out of bounds issue with lobby window.
*	Removed Asturias from Spanish city list.
*	Fixed typo in conquistador civilopedia chapter.
*	Correct date listed for Spain becoming a democracy in Spanish civilopedia chapter.
*	Fixed crash involving starting hotseat games.
*	Fixed the hang alive after pause bug.
*	Fixed the bug where all players would have to hit enter (occasionally) after a pause.
*	The spaceship screen will now process messages.
*	Fixed hang alive when the spaceship screen comes up over diplomacy.
*	Fixed bug (Single player and MP) where you could select a unit in an army and unload him (move him out).
*	Filters now work as an OR filter in each group, and an AND filter cross-group.
*	Fixed an out of synch caused by combat and lag.
*	Games will now report correctly, instead of everything past load game reporting as elimination.
*	Fixed an out of synch unique to eliminating a civilization.
*	Fixed the win98 modem hosting with 3+ modems connecting slowdown/lockup bug.
*	Fixed a bug where if you denied to vote on a UN leader, then no one in the game could win (they could however lose).
*	Fixed the screen slot error in MP setup screen.
*	Fixed crash when loading a save game where the host was eliminated and the new host had a different name than the next available player.
*	Fixed bug where the game would do 2 turns instead of 1 when only 1 human player (non-original host) was left in the game to defeat AI.
*	Fixed an infinite production exploit with PBEM games.
*	Fixed a display bug in the MP setup window which would keep a combo box open indefinitely.
*	Fixed graphic corruption issue in the MP setup screen when loading a PBEM game.
*	Fixed an issue where the players name would vanish if they left and then returned quickly to the lobby window.
*	Fixed bug where auto-bombard would not auto-bomb multiple terrain improvements in neutral territory.
*	Fixed the military advisor speed.
*	Fixed an out of synch with auto-precision bombing.
*	Fixed a text overwrite issue in the staging window.
*	Fixed a graphic issue where multiple leaders would be displayed in Military advisor.
*	Fixed bug with hotseat/PBEM victory conditions and rules.
*	Fixed a selection issue with the build queue in the city screen.
*	Fixed a bug where the right click menu would stay up over top of screens.
*	Fixed bug with Sentry not functioning in MP.
*	Fixed bug where you could not ask an AI civ to remove its units from your territory.
*	Fixed an out of synch involving advancing into a newly captured city tile which contained units which could be captured while the animation was onscreen.
*	Slightly increased turn-flip performance to minimize lag (especially post-turn lag) in larger games with slower machines.
*	Fixed lockup with nuke launching.
*	Fixed bug which allowed multiple instances of the same nuke to be launched.
*	Fixed remaining Hang Dead due to spaceship screen appearing over diplomacy.
*	Fixed hang alive related to auto-bombardment or bombing from a city and then tributing that city to another player.
*	Fixed crash when a mod had less than 24 races and the player chose 'Random'.
*	Fixed a bug where the settler would occasionally not build a city in MP.
*	Fixed a bug where you would lose mouse functionality in the city window.
*	Fixed a bug that when the host is eliminated the game would lock.
*	Fixed right click on an improvement from the city window referring the user to the incorrect civilopedia entry.
*	Fixed grammar issue with MPP causing a civ to declare war on you.
*	Fixed grammar issue in the spaceship screen.
*	Fixed unit movement on road after combat bug.
*	Fixed bug with unit healing.
*	Fixed bug where the game would not end synchronously on all machines.
*	Editor: Fixed memory leak.
*	Fixed several bugs involving the display of several items near and crossing the x/y boundaries of the map.
*	Fixed numerous text bugs in diplomacy.txt.
*	Fixed bug in city view screen which allowed you to give orders while a pull down menu was up.
*	Fixed a bad index to civilopedia in the city window.
*	Fixed a bug where the user could abandon all of their cities if they had more than one.
*	Fixed PathMananger infinite loop.
*	Fixed some issues with lag.
*	Fixed a bug with the civilopedia cursor.
*	Fixed a graphics issue with bombarding and interception causing a lockup and graphics corruption.
*	Fixed an out of synch involving non-stack moved settler/defender combo reporting as 'undefended' for humans.
*	Fixed an out of synch involving barbarian movement.
*	Fixed an out of synch involving combat.


Additions in v1.14f:
*   Added DirectIP support.
*   Added info about outposts to pedia entry for Masonry.
*   Added info about airfields to pedia entry for Flight.
*   Added info about radar towers to pedia entry for Radio.
*   Added information about upgrading units to civilopedia entries for Barracks, Harbor, and Airport.
*   Added status message for MP setup to tell when players leave the game.
*   Added code to update lobby when players are removed from the setup screen.
*   Added code to update lobby when the number of players changes on the setup screen.
*   Added support for Cut/Copy/Paste in edit boxes (chat, text boxes, etc.)
*   Added code to refresh lobby window when games are removed or updated.
*   When a player lags out, a message box will now come up after 5 seconds of them lagging.  They are given 60 seconds to recover from this lag, and at any point any player can choose to drop them from the game. 
*   When joining a multiplayer game, a join timer will appear letting you know that you are attempting to join a game.  During this process you may cancel the join, thus aborting the attempt.


Changes in v1.14f:
*   Removed Frigate from England's build list as it is replaced by the Man-O-War.
*   Intro movie no longer plays when joining games through GameSpy Arcade.
*   Turnless speed now defaults to normal.
*   Improved overall game speed.
*   When a player is in the process of connecting to a game, all players will be informed by his name being replaced with the word "Connecting".
*   When loading a game, all players will now be informed who still is left to load the game.  The people who have yet to load the game have their names replaced with "Loading Game".


Fixes in v1.14f:
*   Fixed Send Text Message hotkey typo in civilopedia.
*   Fixed typo in labels for Victory Points.
*   Fixed incorrect civilopedia entry when clicking on espionage icon.
*   Fixed bug that caused unit selection order to be incorrect at the beginning of restarted MP games.
*   Fixed typo in pedia entry for Scientific Method.
*   Fixed typo in pedia entry for Invention.
*   Fixed typo in pedia entry for Carthage.
*   Fixed typo in pedia entry for Scandinavia.
*   Fixed bug that caused MP difficulty level to always be Regent.
*   Fixed bug with city screen and advisor screens not working together properly.
*   Fixed bug that caused multiple exits to be required from military advisor screen.
*   Fixed bug that caused rewinding replay to not work for destroying or capturing cities.
*   Fixed bug that caused color blind help and disable pop. limit warning prefs to be swapped
*   Fixed bug with stack goto and moving 1 tile.
*   Fixed bug that caused turn indicator to not be displayed on the first turn of MP turn-based games.
*   Fixed bug with free tech popups from Theory of Evolution.
*   Fixed bug that allowed the AI to trade communications before they had the tech that allowed it.
*   Fixed bug that caused kings and princesses for respawned AI civs to respawn in the wrong location.
*   Fixed crash caused by going to the science advisor screen in the future era.
*   Fixed crash on ranking screen in debug/editor mode.
*   Fixed infinite autosave bug caused by changing the label for "Autosave".
*   Fixed bug that caused "Diplomatic" to not be selected when the espionage screen is first displayed.
*   Fixed several typos in diplomacy text.
*   Fixed OOS when using Sentry commands.
*   Fixed bug with palace upgrades not being saved.
*   Fixed crash when joining MP games through GameSpy Arcade.
*   The Manual incorrectly lists the number of victory points assigned per turn for holding a victory location. The correct amount is 25 per turn.
*   Host Canceling a game in the staging area now actually cancels the game instead of choosing a new host.
*   Messages will now process even if you have checked the 'Rename' option in the setup window.
*   You can no longer change your name to match any other players name. 
*   Timer on turnless games has been increased slightly to make the early game progress faster.
*   Metering is no longer dependent on the host machine -- it is now dependent on the system itself.
*   Fixed lag issue with modem hosting.
*   Added Hwach'a and Berzerk to upgrade path.
*   Removed Hwach'a airlift ability.
*   When loading a game, the setup screen will no longer display 'Barbarian Chiefdom'.
*   City View Screen now refreshes when a unit is disbanded from it.
*   Stability improvements to connecting to staging window. 
*   Fixed a sporadic fatal on exit.
*   Spanish build preferences changed to building wealth often.
*   Fixed bug where game would not launch if you had the Game Limits popup open.
*   Fixed "Famous Replay Bug." 
*   Fixed bug with ruins moving when zoomed.
*   Fixed typos in labels and popup text.
*   You can no longer have multiple open combo boxes on the screen.
*   Games started in Arcade that are password protected now report correctly.
*   Fixed a crash bug when joining the setup window from the staging room.
*   Locked games will now report as locked even if they are also passworded.
*   Time limit games now end in-synch instead of at different times on everyones machine.
*   Fixed a bug where the settler would not build the first turn of a game. 


Additions in v1.04f:
*   Added autopatching ability via GameSpy.
*   Added the Pillage ability to Armies.
*   Added confirmation message for building outposts on top of colonies.
*   Added ability to airflift to and from airfields.
*   Added ability to airdrop from airfields.
*   Added confirmation  message for building airfields on top of colonies.


Changes in v1.04f:
*   Removed Explore action from Cruise Missiles.


Fixes in v1.04f:
*   Fixed several Multiplayer stability issues.
*   Fixed bug with being unable to contact players who have used the espionage screen
*   Fixed bug that caused players to win when they, in fact, lost.
*   Fixed bug with draft button not updating in MP.
*   Fixed memory leak with advisor screens.
*   Fixed crash with advisor screens.
*   Fixed bug with multiple advisor screens being open.
*   Fixed bug with era not advancing.
*   Fixed crash on replay screen.
*   Fixed bug with goody huts not redrawing properly in some cases
*   Fixed bug that caused starting locations in scenarios to be incorrect 
*   Fixed bug that caused civilopedia entries to be incorrect on the espionage screen 
*   Fixed bug that caused cities with air units to be unable to be captured in Multiplayer.
*   Fixed bug that caused air units to not be destroyed if they are not in a city.
*   Fixed bug that caused Play-By-Email mode to not function.
*   Fixed bug that caused barbarians to receive victory points.
*   Fixed typo in password popup.
*   Fixed redraw bug that occurred after capturing/destroying airfields, towers, outposts, and colonies.
*   Editor: Fixed bug causing invalid prerequisites after changing a tech's era.
*   Editor: Fixed bug causing commas to be added to some fields on the tech property page.
*   Editor: Fixed bug causing non-numeric characters to be allowed to be entered on the terrain property page.
*   Editor: Fixed bug that caused tech rate to have a comma in it.


Additions in v1.01f:
*   CTRL-U:  This multiplayer only hotkey will cause all of your automated units to perform their automation. For example, goto, explore, etc., will all perform their automation before your turn is over.

Changes in v1.01f:
*   The maintenance cost of the Stock Exchange is increased from 2 to 3.
*   The operational range of the Stealth Fighter has been increased from 6 to 8.
*   The operational range of the Stealth Bomber has been increased from 8 to 12.
*   Domestic advisor screen displays the names of cities in italics if that city's citizens are managed by the governor and to display it's production in italics if the city's production is managed by the governor.
*   You can destroy through bombarding Airfields, Outposts and Radar Towers.
*   Increased the Numidian Mercenary's defense attribute from 2 to 3.
*   Increased the cost of the Berzerk from 6 to 7.
*   Workers can no longer join starving cities.
*   Increase Sipahi attack from 7 to 8 and its cost from 8 to 10.

INI Tweaks in v1.01f:
*   PlayIntro=0/1. If 0, intro movie is not played. This must be manually added to INI file to be used. The default is 1.

NOTE: Fresh water lakes are not a terrain type. They are composed of coastal tiles surrounded by land.
NOTE: If you fail a spy mission, you will automatically fail any spy mission against that same civilization for next 2-4 turns. 
NOTE: Play the World includes numerous fan created scenarios. These are provided 'as-in' and you should contact the creators for any problems or questions you have regarding them.
NOTE: TBS Santa Cruz sound cards can cause some compatibility problems with Play the World.


MULTIPLAYER

NOTE: You cannot enable AI opponents in the Turnless multiplayer game mode.

NOTE: In multiplayer chat, you can bold your text by encasing it in "{" and "}" characters. You can also make it print in italics by encasing the text in "[" and "]" characters. If you want to print any of these formatting characters, you need to type the character twice (i.e. "[[" or "}}"). This will cause that character to be displayed in the chat window a single time.

NOTE: AOL users will find it difficult to join multiplayer games and impossible to host games.  AOL is currently working on changes to make on-line gaming easier.  Contact AOL as to current status and workarounds.

NOTE: The player with the fastest connection should host. Hosting on a modem can significantly increase connection time.

Multiplayer JOIN Troubleshooting:

* To JOIN a game via GameSpy or GameSpy Arcade, the following ports must be enabled both on your local router and by your ISP:
     6667 (IRC) 
     3783 (Voice Chat Port) 
    27900 (Master Server UDP Heartbeat) 
    28900 (Master Server List Request) 
    29900 (GP Connection Manager) 
    29901 (GP Search Manager) 
    13139 (Custom UDP Pings)
     6500 (Query Port) 
     2302 (DirectPlay)

* Further GameSpy connection information can be found at "http://www.gamespyarcade.com/software/support/firewalls.shtml"

* To JOIN a game using "Direct IP" or local LAN, only the DirectPlay port (2302) need be enabled.

* Firewalls and Network Address Translation (NAT) present problems for multiplayer games.  A new interface for both routers and operating systems called Universal Plug and Play (UPnP) greatly ameliorates these problems.  If you have a UPnP operating system (Windows ME or Windows XP) and a UPnP router, you "should" be able to join any public game.  If you are not UPnP compliant, you must be the first player to join the game, and no other non-UPnP players will be able to join after you.  Make sure UPnP services are enabled on your router.  Some current routers (Microsoft for example) always enable UPnP.  Others (LinkSys for example) offer UPnP services, but disable it by default.

* GameSpy prevents you from controlling the order in which players join the game since everyone is launched at the same time.  If you are having firewall problems and want to control the join order, use the DirectIP connect method instead.

Multiplayer HOST Troubleshooting:

* Hosting a game requires that your computer act as a server on the internet and have a public IP address that others can use to join your game.  Firewalls and NAT routers prevent this by isolating your local area network (LAN) from the internet.  To host a game, you must configure your router to forward certain ports from the internet to your computer.  You can do this with port forwarding or DMZ.  Port forwarding connects individual external ports to your internal computer.  DMZ forwards all (65536) ports to your computer, effectively placing your computer outside the firewall.  Using DMZ is simpler, but more dangerous since your computer is now fully exposed to the internet at large.  Consult your router documentation for either method.  Ports that need to be forwarded are:
    13139 (Custom UDP Pings)
     6500 (Query Port) 
     2302 (DirectPlay)

* Additionally, your ISP must allow you to host (act as a server) on these ports.

Voice Chat Troubleshooting:

    DirectVoice must be enabled on your machine by running the "Voice Test Wizard" (just once). You can do this directly from the <Control Panel> and <Sounds and Audio Devices Properties>. Select <Test hardware> from the <Voice> tab. As a convenience, the game will launch this Wizard automatically when you select <Multiplayer> from the main menu if <Voice Quality> is non-zero.

    For the curious, following are the compression codecs used and their bandwidths:
        (0) ** DIRECT VOICE DISABLED **
        (1) Voxware VR12     1.4 kbit/s
        (2) Voxware SC03     3.2 kbit/s
        (3) Voxware SC06     6.4 kbit/s
        (4) TrueSpeech(TM)   8.6 kbit/s
        (5) Microsoft GSM   13.0 kbit/s
        (6) Microsoft ADPCM 32.8 kbit/s
        (7) Microsoft PCM   64.0 kbit/s

    Microphone Boost

    Many sound cards have an option called "Microphone Boost" or "Mic Boost." This feature boosts the input volume so that weak input devices can produce stronger input. If you determine that the input level from a system is too low for your voice session, you can enable microphone boost.

    To enable microphone boost 

    Display the recording mixer, as described in the previous section. 
    Enable the Advanced buttons on the mixer by choosing the Advanced command from the Options menu. 
    Click the microphone line's Advanced button to display the microphone's Advanced Controls dialog box. 
    Select the Microphone Boost check box. 
    If microphone boost makes your input too loud, you can use the same procedure to disable microphone boost. If your sound card does not support microphone boost, one or more of the following will be true. 

    The Advanced command on the recording mixer's Options menu will be unavailable. 
    The Advanced button in the recording mixer's microphone section will be unavailable. 
    The Microphone Boost check box on the Advanced Control dialog box will be unavailable. 
 



IX - END USER LICENSE AGREEMENT
------------------------------
LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT

YOUR USE OF THIS SOFTWARE IS SUBJECT TO THIS LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT (THE AGREEMENT) AND THE TERMS SET FORTH BELOW. THE SOFTWARE INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ACCOMPANYING MANUAL (S), PACKAGING AND OTHER WRITTEN, ELECTRONIC OR ON-LINE MATERIALS OR DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND ITS MATERIALS. BY OPENING THE SOFTWARE, INSTALLING, AND/OR USING THE SOFTWARE AND ANY OTHER MATERIALS INCLUDED WITH THE SOFTWARE, YOU HEREBY ACCEPT THE TERMS OF THIS LICENSE WITH TAKE-TWO INTERACTIVE SOFTWARE, INC. (LICENSOR).

LICENSE. 
Subject to this Agreement and its terms and conditions, LICENSOR hereby grants you the non-exclusive, non-transferable, limited right and license to use one copy of the Software for your personal use on a single home or portable computer. The Software is being licensed to you and you hereby acknowledge that no title or ownership in the Software is being transferred or assigned and this Agreement should not be construed as a sale of any rights in the Software. All rights not specifically granted under this Agreement are reserved by LICENSOR and, as applicable, its licensors.
OWNERSHIP. LICENSOR retains all right, title and interest to this Software, including, but not limited to, all copyrights, trademarks, trade secrets, trade names, proprietary rights, patents, titles, computer codes, audiovisual effects, themes, characters, character names, stories, dialog, settings, artwork, sounds effects, musical works, and moral rights. The Software is protected by United States copyright law and applicable copyright laws and treaties throughout the world. The Software may not be copied, reproduced or distributed in any manner or medium, in whole or in part, without prior written consent from LICENSOR. Any persons copying, reproducing or distributing all or any portion of the Software in any manner or medium, will be willfully violating the copyright laws and may be subject to civil and criminal penalties. Be advised that Copyright violations are subject to penalties of up to $100,000 per violation. The Software contains certain licensed materials and LICENSORs licensors may protect their rights in the event of any violation of this Agreement.

LICENSE CONDITIONS
You agree not to:

(a) Commercially exploit the Software;
(b) Distribute, lease, license, sell, rent or otherwise transfer or assign this Software, or any copies of this Software, without the express prior written consent of LICENSOR;
(c) Make copies of the Software or any part thereof, except for back up or archival purposes;
(d) Except as otherwise specifically provided by the Software or this Agreement, use or install the Software (or permit others to do same) on a network, for on-line use, or on more than one computer, computer terminal, or workstation at the same time;

(e) Copy the Software onto a hard drive or other storage device and must run the Software from the included CD-ROM (although the Software may automatically copy a portion of itself onto your hard drive during installation in order to run more efficiently);
(f) Use or copy the Software at a computer gaming center or any other location-based site; provided, that LICENSOR may offer you a separate site license agreement to make the Software available for commercial use;.
(g) Reverse engineer, decompile, disassemble or otherwise modify the Software, in whole or in part;
(h) Remove or modify any proprietary notices or labels contained on or within the Software; and
(i) Transport, export or re-export (directly or indirectly) into any country forbidden to receive such Software by any U.S. export laws or accompanying regulations or otherwise violate such laws or regulations, that may be amended from time to time.

THE SOFTWARE UTILITIES.
The Software may contain a level editor or other similar type tools, assets and other materials (the Software Utilities) that permit you to construct or customize new game levels and other related game materials for personal use in connection with the Software (Customized Game Materials). In the event the Software contains such Software Utilities, the use of the Software Utilities is subject to the following additional terms, conditions and restrictions:
(a) All Customized Game Materials created by you are exclusively owned by LICENSOR and/or its licensors (as the case may be) and you hereby transfer, assign and convey to LICENSOR all right, title and interest in and to the Customized Game Materials and LICENSOR and its permitted licensors may use any Customized Game Materials made publicly available to you for any purpose whatsoever, including but not limited to for purposes of advertising and promoting the Software; 
(b) You will not use or permit third parties to use the Software Utilities and the Customized Game Materials created by you for any commercial purposes, including but not limited to distributing, leasing, licensing, renting, selling, or otherwise exploiting, transferring or assigning the ownership of such Customized Game Materials;
(c) Customized Game Materials must be distributed solely for free; provided, that you may contact LICENSOR for a license to commercially exploit the Customized Game Materials which LICENSOR may grant or deny in its sole discretion;
(d) Customized Game Materials shall not contain modifications to any other executable files;
(e) Customized Game Materials must be used alone and can be created if the Customized Game Materials will be used exclusively in combination with the commercially released retail version of the Software.
(f) Customized Game Materials cannot contain libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party, or contain any trademarks, copyright-protected work or other property of third parties (without a valid license); and
(g) All Customized Game Materials must contain the proper credits to the authors of the Customized Game Materials and must indicate that LICENSOR is not the author of the Customized Game Materials with additional language that THIS MATERIAL IS NOT MADE, GUARANTEED OR SUPPORTED BY THE PUBLISHER OF THE SOFTWARE OR ITS AFFILIATES.

LIMITED WARRANTY: 
LICENSOR warrants to you (if you are the initial and original purchaser of the Software) that the original storage medium holding the Software is free from defects in material and workmanship under normal use and service for 90 days from the date of purchase. If for any reason you find a defect in the storage medium during the warranty period, LICENSOR agrees to replace, free of charge, any Software discovered to be defective within the warranty period as long as the Software is currently being manufactured by LICENSOR. If the Software is no longer available, LICENSOR retains the right to substitute a similar program of equal or greater value. This warranty is limited to the storage medium containing the Software as originally provided by LICENSOR and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above. Except as set forth above, this warranty is in lieu of all other warranties, whether oral or written, express or implied, including any other warranty of merchantability, fitness for a particular purpose or non-infringement, and no other representations or warranties of any kind shall be binding on LICENSOR.
When returning the Software subject to the limited warranty above, please send the original Software only to the LICENSOR address specified below and include: your name and return address; a photocopy of your dated sales receipt; and a brief note describing the defect and the system on which you are running the Software.

IN NO EVENT WILL LICENSOR BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE SOFTWARE, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. LICENSORS LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR USE OF THE SOFTWARE. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS THAT VARY FROM JURISDICTION TO JURISDICTION.

TERMINATION: 
This Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Software and all of its component parts. You can also end this Agreement by destroying the Software and all copies and reproductions of the Software and deleting and permanently purging the Software from any client server or computer on which it has been installed. 

U.S. GOVERNMENT RESTRICTED RIGHTS: 
The Software and documentation have been developed entirely at private expense and are provided as Commercial Computer Software or restricted computer software. Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Date and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/ Manufacturer is the LICENSOR at the location listed below.

EQUITABLE REMEDIES. 
You hereby agree that if the terms of this Agreement are not specifically enforced, LICENSOR will be irreparably damaged, and therefore you agree that LICENSOR shall be entitled, without bond, other security, proof of damages, to appropriate equitable remedies with respect any of this Agreement, in addition to any other available remedies.

INDEMNITY: 
You agree to indemnify, defend and hold LICENSOR, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Software pursuant to the terms of the Agreement.

MISCELLANEOUS: 
This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under New York law as such law is applied to agreements between New York residents entered into and to be performed within New York, except as governed by federal law and you consent to the exclusive jurisdiction of the sate and federal courts in
New York, New York. 

IF YOU HAVE ANY QUESTIONS CONCERNING THIS LICENSE, YOU MAY CONTACT IN WRITING TAKE-TWO INTERACTIVE SOFTWARE, INC. 
622 BROADWAY, NEW YORK, NY 10012.


Trademark and Copyright
-----------------------
 2005 Take-Two Interactive Software and its subsidiaries. All rights reserved. 
Sid Meiers Civilization, 2K Games, the 2K Games logo, and Take-Two Interactive Software 
are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. 
Developed by Firaxis Games. Firaxis Games is a trademark of Firaxis Games, Inc.

Windows and DirectX are either registered trademarks or trademarks 
of Microsoft Corporation in the United States or other countries.

Pentium is a trademark or a registered trademark of Intel corporation 
or its subsidiaries in the United States or other countries.


